During its runtime, EMIL will be providing financial support to third parties (FSTP) of 5.6M EUR in total with the purpose of accelerating the development of virtual, augmented and mixed reality (XR) technologies, content, services and applications. Two calls for funding have been executed in 2023 – closing in January and August respectively. The projects funded through the first call have begun their work on their projects in EMIL, the second call’s funded projects will be announced shortly. Beyond the financial support, EMIL is also providing support through the four partners’ research excellence, technological and creative expertise and their wide contact networks.
By doing this, EMIL establishes both a physical and a virtual lab infrastructure. This infrastructure extends beyond the EMIL consortium partners to the FSTP projects and of course all external expert evaluators and advisors from the XR community.
Feel free to browse through the FSTP projects’ descriptions to find more abour their goals and current status and discover some of the experts that helped in the selection of the FSTP winners.
Call 1 – FSTP Recipients
- “XR-PAIN: eXtended Reality-Assisted Therapy for Chronic Pain Management” by Fundació de Recerca Clínic Barcelona – Institut d’Investigacions Biomèdiques August Pi i Sunyer (FRCB-IDIBAPS), Spain
- “Project CAPARE: Cueing-Assisted Personalised Augmented-Reality Exergaming for Parkinson’s rehabilitation” by VU Foundation (VU University Amsterdam), Netherlands
Call 2 – FSTP Recipients
- “GANIMATEER: A toolset for fluent 3D animated character creation“, by MOVERSE, Greece
- “E.V.I.L. – Climate Change VR” by Pixelcloud, Germany
- “IERCEP – Immersive Exergames for Rehabilitation Care in Elderly Populations” by BROOMX, Spain
- “‘Aardman & Friends’ The Immersive Exhibition” by Atlas V, France
- “coopXscape: Collaborative XR Escape Game for Team Development” by Polycular, Austria
- “Project Rembrandt” by Sense Glove, Netherlands
- “XR-IT (eXtended Reality–Intraverse Tookit)” by Design Academy Eindhoven, Netherlands
- “CINEVERSE: Immersive spatial storytelling service to scale film into 3D web era” by ARilyn, Finland
- “VirtualR3: Virtual Reality in Robotic movements assistance for Rehabilitation” by University of Vigo, Spain
- “Intelligent Spatial Computing and XR development platform – iXR” by Reality Crisis, Finland
- “Gamified Joint Rehabilitation and Training” by Metropolia Ammattikorkeakoulu, Finland
- “Tools for Timon” by CREW, Belgium