The AR Magic Lantern is an open-source augmented reality flashlight that enables users to see and interact with virtual content projected onto physical surfaces around them. It is designed especially to support group-oriented, co-located, and situated AR experiences.
Shared AR Experiences
6-DoF Inside-out Tracking
Multi-modal Interaction
Users can interact with ARML applications using gestures, a button, and voice commands. Programmable illumination and haptic vibration facilitate feedback that enriches the interaction with projected content.
World-as-Support: A new paradigm for AR
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World-as-Support
[WaS]
Window-on-the-World
[WoW]
Head-mounted AR
[HMD]
Social:
all members of the group can participate
WaS
only device holders can participate
WoW
only device wearers can participate
HMD
Interaction:
device holders and non-holders interact with full body
WaS
device holders interact with finger on a screen
WoW
device wearers interact with fingers, hands, gestures, etc.
HMD
Safety:
device is handheld and doesn't block user's visual field
WaS
device is handheld but blocks user's visual field (digital divider)
WoW
device must be worn, frame and content block user's visual field
HMD
Form:
for centuries, humans have used light to explore spaces
WaS
user is holding a video screen that frames the world
WoW
user is wearing technology to expand their senses
HMD
AR Design Research @FubIntLab
Publications
Hine, P., Tadesse Mamo, L., & Pares, N. (2022, April). AR Magic Lantern: Group-based Co-Located Augmentation Based on the World-as-Support AR Paradigm. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’22). https://doi.org/10.1145/3491101.3519918
Schaper, Marie-Monique; Santos, Maria; Malinverni, Laura; Zerbini Berro, Juan; Pares, Narcis. (2018) Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites. International Journal of Human-Computer Studies 2018; 114( ): 36-50. https://doi.org/10.1016/j.ijhcs.2018.01.003
Schaper, Marie-Monique; Santos, Maria; Pares, Narcís. (2018) Orchestrating experts' assumptions and children's values in the design of Virtual Heritage experiences. International Journal of Child-Computer Interaction 2018.https://doi.org/10.1016/j.ijcci.2018.02.001
Marie-Monique Schaper, Maria Santos, Laura Malinverni and Narcis Pares. (2017). Co-Designing Virtual Heritage Experiences for Archaeological Sites based on the novel AR Paradigm World-as-Support. ACM Celebration of Women in Computing, WomENcourage Conference 2017.
Marie-Monique Schaper, Maria Santos, Laura Malinverni and Narcis Pares. (2017). Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’17). https://dx.doi.org/10.1145/3027063.3053089
Malinverni L, Maya J, Schaper MM, Pares N. The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World. In: Gloria Mark, Susan Fussell. CHI EA '17 Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 1 ed. ACM; 2017. p. 5132-5144.https://doi.org/10.1145/3025453.3025955
Where are we going?
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Publish a comprehensive resource library for the World-as-Support paradigm, including documentation, open-source code, and useful samples and case studies.