Each EMIL node will create an XR Lighthouse project around its core competence: Smart Garments (Aalto University), Embodied Interaction (UPF), Digital Health (University of Bath) and Narrative Storytelling (Filmakademie Baden-Württemberg). Lighthouse projects will showcase the state-of-the-art in XR research and development, and act as focal points for FSTP proposals. Interconnection between the projects will emphasise the outstanding character of the EMIL infrastructure.
The University of Bath will push the boundaries of Exergaming by incorporating physical activity with sensing of users’ feelings and emotions. This will allow for optimised experiences that adapt to the user across a range of applications, including sports training and rehabilitation.
Filmakademie will create a scalable Location Based Experience (LBX) with emphasis on dragging the users into a compelling story world. This scalable LBX is a dedicated investigation of potentially inspiring future narrative XR formats.
The AR Magic Lantern is a handheld smart projector that tracks its own location and orientation so it can place situated digital content onto any surface in the environment. This technology allows group-oriented, co-located, and situated AR experiences like no other AR technology fostering group dynamics in public spaces.