Over its 30-months project duration, EMIL is providing a total of 5.6M EUR of financial support to third parties (FSTP) to the winners of its two funding calls. The projects below have been selected in the course of an evaluation process with independent experts, advisors and the EMIL programme committee.
Call 1 – FSTP Recipients
With project CAPARE, we will develop and clinically validate a home-based Cueing-Assisted Personalized AR Exergaming program for improving gait and balance in people with Parkinson’s disease, exploiting AR data science to monitor their progress remotely.
Call 2 – FSTP Recipients
Aardman & Friends the Immersive exhibition presents an all-encompassing visual journey into the universe of Aardman Animations, bringing their cherished characters to life. Experience a novel narrative within a 360° panorama, where iconic moments from Shaun the Sheep and more unfold.
Carbon Dream$ Land is an episodic, satirical multiplayer VR action-adventure. Work together to take down foes and solve physical puzzles, while learning about the causes of the climate crisis and sharpen your handling of misinformation.
GameRAT project will develop remote rehabilitation system, including XR solution for patients and web-based tools for professionals. The aim is to offer modular, scalable solutions available for rehabilitation field to improve quality of life.
As everyone knows, we live in an aging society. At Broomx, we want to take a step in the right direction by creating a new form of rehabilitation within elder care. Using innovative exergames, we want to revolutionize the world of senior care.
Tools for Timon will develop a performance-machine that enables artists to create and perform complex stories for audiences, grounded in VR and engage diverse locations in new ways with tools for live creation, adapted to different types of venues and use cases.
SenseGlove, inspired by Rembrandt, aims to create a precise telepresence glove. The DK1, renowned for winning the Ana Avatar-X-prize, propelled telepresence with 100+ projects. Recognizing DK1’s limitations, SenseGlove focuses on a successor for telepresence, addressing a gap in European development. “Project Rembrandt” strives for a production-ready product, drawing on haptic technology prowess and insights from the University of Aalto’s wearable haptics project, poised to revolutionise telepresence in various industries.
The aim of XR-IT is a suite of integrated components that works both with and within the commercial and open source software/hardware components that we have already assembled in building our current Networked XR environment. The suite of tools – when used in conjunction with a defined set of commercial and open source components – will deliver a complete Networked XR systems level framework that will support academic, cultural and business organisations in more easily establishing nodes and operating on an XR network, or in creating their own Networked XR environments.