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Broomx

IERCEP

Immersive Exergames for Rehabilitation Care in Elderly Populations
Broomx
Broomx is an audiovisual company focused on developing immersive technology. Our solutions find applications in various fields, especially healthcare and well-being, but also education, entertainment and corporate presentations.
Our technology is a blend of hardware, software, and an extensive library of immersive content, making it versatile for a wide range of uses. Additionally, we offer the flexibility to create customized immersive content to meet specific project requirements.

Project Objective

The project tries to elevate the field of elderly rehabilitation to unprecedented levels. It seeks to achieve this through the creation of innovative exergames, tailored for individuals aged 65 and above. By developing these exergames, Broomx aims to address four crucial aspects of recovery: neurorehabilitation, cognitive stimulation, physical exercise, and emotional well-being. By providing a stimulating and interactive platform, Broomx encourages the users to actively work on their recovery.

Context

Using advanced projectors, Broomx seeks to create complete “playrooms” where the exergames will be projected on multiple walls.
Within these spaces, users will receive customized exercises tailored to their needs and living environment. All these exercises will be projected throughout the room and can be performed without the use of other hardware, such as headsets or controllers.
For this project, 6 different exergames will be created and tested in 6 leading healthcare institutions. These will then be evaluated by relevant people within the field.

Project Goals

1.

Developing a platform of interactive immersive “exergames” that address key areas in rehabilitation care for elderly populations: neurorehabilitation, cognitive stimulation, physical exercise, and emotional well-being.

2.

Fostering emotional motivation, social interaction, and physical exercise to enhance the overall well-being and quality of life for the aging demographic in EU countries.

3.

By harnessing automatic performance and affect indicators, therapists and caregivers can optimize their workflow, providing tailored assistance and relief from repetitive tasks. This technological integration promises to streamline rehabilitation processes, ultimately enhancing the quality of care delivered to elderly individuals.

Publications

    

Sultana, M., Campbell, K., Jennings, M., Montero-Odosso, M., Orange, JB., Knowlton, J., St. George, A., Bryant, D. (2021). Virtual Reality Experience Intervention May Reduce Responsive Behaviors in Nursing Home Residents with Dementia: A Case Series. JAD 2021, 84(2), 883-893.

Linares-Chamorro, M., Domènech-Oller, N., Jerez-Roig, J., Piqué-Buisan, J. (2022). Immersive Therapy for Improving Anxiety in Health Professionals of a Regional Hospital during the COVID-19 Pandemic: A Quasi-Experimental Pilot Study. Int J Environ Res Public Health, 2022, 19(16), 9793.

Sultana, M. et al. (2022). Observers’ Perspectives on Virtual Reality Reducing Responsive Behaviours in Dementia: An Interpretive Description. Journal of Psychiatry and Psychiatric Disorders, 06(03).

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